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30 Settembre 2020

ClassX Broadcast Applications 5.0

19-06-2011 17:39 - News Archive
ClassX is pleased to announce the new Suite 5.0: maximum power, with the utmost simplicity. It is currently possible.
The new Suite 5.0, represents the culmination of years of work, carried out according to a precise logic: unifying the development environment to facilitate the user experience. This purpose has led to the formation of basic concepts as the current timeline, keyframes, datasource, media management, and more generally ensuring common operability found in all ClassX products.
The orthogonal development of applications easier and halves the time to research and removal of bugs, and exponentially increases the consistency of the GUI and functions, reducing the learning curve for the user. Moreover, the various technologies introduced in this release are inherited by all ClassX software.
The platform has been modernized, ensuring compatibility with new hardware / multicore processors, and native support for 32/64 bit. The integration of the most advanced OpenGL 3.0 offers a significant speed boost, while maintaining low CPU load, ideal for HD needs.
The GUI has been greatly improved, now with a new look to ease the learning and the usability of the software, making possible access to the most important features quickly and easily. Among whom are the introduction of the search filters, undo multilevel and floating gui.
The 3D engine has been integrated into CGPlayout, LiveBoard, StealthCG, MoreCG, providing amazing performance and functionality. The new features TemplateActions in LiveBoard, allows you to create automation that can interact with any media element and audio.
LiveBoard: With LiveBoard, in new 5.0 version, we tried to improve, the better. And we succeeded. Now LiveBoard integrates effects on plugins, for a SimpleMediaPlayer Markin / Out, a new video management, with a renovated StyledTicker decoding of HTML and images, a MediaPlayer (video / capture) increased. The data source has been improved with the addition of the DataSourceID, filter records, and an environment of integrated preview. Also included audio effects-time synchronous with the graphics, while LBScript, the powerful tool that extends the power of infinity LiveBoard, is installed by default. With TemplateAction, program automation has never been so easy.
CastaliaCG: CastaliaCG is even smarter. And more concentrated. Now more than even itself. You decide, it does. With the new interface with timeline and floating panels, Multi-KeyFrame, multi edit timelines and keyframes, KeyFrameSnapPoints, everything is easier. Data sources include MySQL and SQLServer natively, and DataSourceID sort of CSV.
CoralCG: Imagine the 3D of your dreams. Learn how to be able to fulfill your every wish. With CoralCG you can. The innovative 3D titling software designed to broadcast TV and environments for all those contexts where the key word is "real time", is powerful and simple, it integrates the most advanced 3D features such as animated textures, multi-lights, import of models, shaders, camera movements and more. Accurate and comfortable user interface allows you to create animations and unpublished in modern multi-layering, through the extensive use of drag and drop. Everything happens without rendering, precalculus or waiting times, according to tradition ClassX.

Note: MoreCG is upgraded to 5.0 platform and will be completed in 2011 keeping the same guidelines of CastaliaCG and CoralCG. It will be released as a free update for those who 5.x.

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Personal Data Treatment
Privacy Policy
Privacy policy for ClassX SocialServer
Our SocialServer and SocialPlayer application does not store and therefore does not save the data of users who write posts and / or comments to posts on Facebook / Twitter / Instagram ..... The data used are not sold to third parties.

The SocialServer does not have any banners or advertisements.

We respect the privacy policy of Facebook https://www.facebook.com/about/privacy/

In particular this appendix that we report here:

"Apps, websites and third party integrations on our Products or those that make use of them.

When you choose to use apps, websites or other third-party services that use or are integrated with our Products, they may receive information about what you publish or share. For example, when you play with your Facebook friends or use the Facebook Comment or Share button on a website, the game or website developer can get information about your activities within the game or receive a comment or link that you have shared from the website on Facebook. In addition, when you download or use such third-party services, they can access your public profile on Facebook and the information you share with them. The apps and websites you use may receive a list of your Facebook friends if you choose to share it with them. However, the apps and websites you use will not be able to receive any other information from you about your Facebook friends or your followers on Instagram (although your friends and followers may, of course, choose to share this information on their own). Information collected from such third-party services is subject to their terms and conditions, not to ours.

Devices and operating systems that provide native versions of Facebook and Instagram (i.e. apps not developed by us) will have access to all the information you choose to share with them, including information that your friends share with you, so we can provide you with our main features.

Note: we are working to further restrict access to data by developers in order to prevent misuse. For example, we will remove developer access to your Facebook and Instagram data if you have not used their app for three months, and we are changing the Facebook Login so that the next version will reduce the data that an app can request without sending the app for analysis, including only name, username and biography of Instagram, profile picture and e-mail address. To request more data, our approval will be mandatory. "

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