19 Settembre 2021

ClassX Integrates AJA KONA IP

24-05-2017 16:16 - Press Releases
ClassX Integrates AJA KONA IP with New IP Broadcast Graphics Solution

ClassX today announced that it has collaborated with AJA Video Systems to create a new IP graphics solution for live broadcast with AJA´s KONA IP desktop video and audio I/O card integrated. The intuitive solution allows users to produce and send high quality 2D and 3D graphics to air, with KONA IP providing optimized graphics and media output.

Designed to meet a range of graphics production needs, the system features ClassX´s proprietary graphics software, a custom PC, a KONA IP card, an NVIDIA graphics card and Intel chips. ClassX´s software facilitates smooth playout of limitless layers of pixel-perfect graphics and media to the KONA IP, and the company´s intuitive LiveBoard v6.2.1 engine minimizes CPU usage, even when playing out multi-layer, real-time data-driven graphics.

"AJA is at the forefront of broadcast and production innovation, and with the game-changing implications of SMPTE 2022/6/7, KONA IP offers our customers an awesome card for implementing these standards with uncompromised features and advanced speed," said Michele Puccini, Co-founder and Head of Development, ClassX. "Working with KONA IP and AJA´s intuitive SDK, we´ve developed a flexible solution that will allow our customers to create and deliver smooth graphics over Broadcast IP."

"IP is quickly gaining momentum, and our alignment with ClassX builds on our promise to continue supporting the broadcast industry in its transition to IP. ClassX´s new system with KONA IP offers a simple, powerful IP solution for broadcast graphics production, and it´s been a pleasure working with their team on the integration," said Nick Rashby, President, AJA Video.

About ClassX

ClassX offers a wide range of products and solutions, from 2D/3D graphics template editors to media-rich playout systems. All software modules are developed on an open architecture and design. Based on industry standards and designed to allow maximum customization of a Broadcaster´s workflow, the ClassX platform features high-end live and automated graphics solutions, distributed architectures and seamless integration among all areas with selected third-party technologies.

The solutions for CG and graphics are the perfect blend of power, flexibility, innovation and ease of use for hundreds of satisfied customers. Our solutions ensure system scalability, return on investment and achieving robust, comprehensive and integrated workflows.

Ever since the company was founded in 1991 in Italy, our customers can count on a reliable and flexible international sales and support network.

ClassX srl, based in Italy, is a software house that produces high-performance, real-time broadcast graphics solutions

ClassX srl
c/o Villa Montecchio,
Via del Tiglio, 91 56012 Calcinaia (PI)
Tel. +39 0587 48 81 28
Opening hours for sales & support:
Monday - Friday
09:00 - 13:00, 15:00 - 19:00
Time Zone CEST
UTC/GMT + 2 (Rome Time)
ClassX IBC Project co-financed under Tuscany POR FESR 2014-2020
Cap. Soc. €50.000 i.v.
Reg. Imprese di Pisa N. 01351840507
R.E.A. PI-116996
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Personal Data Treatment
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Privacy policy for ClassX SocialServer

Our SocialServer and SocialPlayer application does not store and therefore does not save the data of users who write posts and / or comments to posts on Facebook / Twitter / Instagram ..... The data used are not sold to third parties.

The SocialServer does not have any banners or advertisements.

We respect the privacy policy of Facebook https://www.facebook.com/about/privacy/

In particular this appendix that we report here:

"Apps, websites and third party integrations on our Products or those that make use of them.

When you choose to use apps, websites or other third-party services that use or are integrated with our Products, they may receive information about what you publish or share. For example, when you play with your Facebook friends or use the Facebook Comment or Share button on a website, the game or website developer can get information about your activities within the game or receive a comment or link that you have shared from the website on Facebook. In addition, when you download or use such third-party services, they can access your public profile on Facebook and the information you share with them. The apps and websites you use may receive a list of your Facebook friends if you choose to share it with them. However, the apps and websites you use will not be able to receive any other information from you about your Facebook friends or your followers on Instagram (although your friends and followers may, of course, choose to share this information on their own). Information collected from such third-party services is subject to their terms and conditions, not to ours.

Devices and operating systems that provide native versions of Facebook and Instagram (i.e. apps not developed by us) will have access to all the information you choose to share with them, including information that your friends share with you, so we can provide you with our main features.

Note: we are working to further restrict access to data by developers in order to prevent misuse. For example, we will remove developer access to your Facebook and Instagram data if you have not used their app for three months, and we are changing the Facebook Login so that the next version will reduce the data that an app can request without sending the app for analysis, including only name, username and biography of Instagram, profile picture and e-mail address. To request more data, our approval will be mandatory. "

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