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21 Settembre 2020

ClassX opens the doors of innovation at CABSAT 2014

20-06-2014 18:31 - News Archive
ClassX is proud to announce its participation at CABSAT 2014, the most important event in the Middle East region which will be held from 11 to 13 March 2014 (Hall 8 booth 821) in Dubai.

CABSAT 2014 is the meeting point for the excellences on broadcast video and over 12.000 people from all over the world. ClassX, the reference for over 20 years in Italian and international market, shows its solutions designed to optimize production and broadcasting of dynamic high-level graphical contents. At the fair ClassX presents ContentPlayout, the new product that innovates the concept of Media-driven graphics automation.

With ContentPlayout, customers will be able to create their media playlist (any codec accepted) and synchronize graphics and data with the ease of a modern and innovative user interface. The product works as a plugin inside of the LiveBoard family of products, so it can be run in multiple instances with no limits. ContentPlayout is completely frame-synched and therefore can switch from clip to clip with a zero delay. Users can create any number of Frame Markers and address any of the contents of LiveBoard, in order to start/stop or even edit single fields of the LiveBoard templates. Together with the power of the LBControl interface and the Picture in Picture feature, the ContentPlayout can easily change the output PiP configuration on a per-media basis. A media that you want to play full screen will squeeze the other contents into a corner, change or play graphics on the fly. It´s just graphics automation with ClassX style starting from € 499.

The Sports Graphics suite, developed on the needs of the most famous sports broadcasters such as RAI, is also the key event. From one year to the middle of the market as a specialist tool for the management of many sports disciplines, such as football, basketball, cycling, volleyball, tennis, hockey, rugby, boxing, billiards, water polo.

Among the ClassX softwares, the most successful ones may be seen at CABSAT, are SocialServer, the powerful manager of messages from Facebook, Twitter, MassRelevance, and Picture in Picture module, the advanced system that can handle up to four live video SD/HD simultaneously, apply PiP or DVE effects, and get an output of exceptional broadcast quality with 3D SD/HD graphics, AV sync with no frame latency.

Michele Puccini, Chief Executive Officer of ClassX points out: "The new ContentPlayout is the greatest expression of our corporate mission: to make the work of our customer easier and more comfortable, simply better. We are continuing to grow following increasingly challenging targets. We are confident that our customers will be pleased to discover the brand new features coming soon."

Giovanni Pallesi, who is also Chief Executive Officer states: "We always develop our products with the power of passion and technology listening and satisfying the needs of our customer. We have put life to new ideas, firmly believing in innovation. ClassX offers concreteness, passion and operational efficiency. Make economies of scale and achieve a high-quality dynamic graphics with us is possible in all Broadcast environments, those with low budget productions to big TV."

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Personal Data Treatment
Privacy Policy
Privacy policy for ClassX SocialServer
Our SocialServer and SocialPlayer application does not store and therefore does not save the data of users who write posts and / or comments to posts on Facebook / Twitter / Instagram ..... The data used are not sold to third parties.

The SocialServer does not have any banners or advertisements.

We respect the privacy policy of Facebook https://www.facebook.com/about/privacy/

In particular this appendix that we report here:

"Apps, websites and third party integrations on our Products or those that make use of them.

When you choose to use apps, websites or other third-party services that use or are integrated with our Products, they may receive information about what you publish or share. For example, when you play with your Facebook friends or use the Facebook Comment or Share button on a website, the game or website developer can get information about your activities within the game or receive a comment or link that you have shared from the website on Facebook. In addition, when you download or use such third-party services, they can access your public profile on Facebook and the information you share with them. The apps and websites you use may receive a list of your Facebook friends if you choose to share it with them. However, the apps and websites you use will not be able to receive any other information from you about your Facebook friends or your followers on Instagram (although your friends and followers may, of course, choose to share this information on their own). Information collected from such third-party services is subject to their terms and conditions, not to ours.

Devices and operating systems that provide native versions of Facebook and Instagram (i.e. apps not developed by us) will have access to all the information you choose to share with them, including information that your friends share with you, so we can provide you with our main features.

Note: we are working to further restrict access to data by developers in order to prevent misuse. For example, we will remove developer access to your Facebook and Instagram data if you have not used their app for three months, and we are changing the Facebook Login so that the next version will reduce the data that an app can request without sending the app for analysis, including only name, username and biography of Instagram, profile picture and e-mail address. To request more data, our approval will be mandatory. "

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