22 Settembre 2019

LiveBoard LE is a very cost-efficient solution for a yet incredibly complete and powerful graphics playout system
The best cost effective broadcast graphics playout.

Great capabilities and brilliant features for live titling squeezed into a small price.
Exceptional power within a clean interface.
LiveBoard LE welcomes you with a friendly interface: each setting is easily accessible. Everything you do is lightning fast. If you can imagine it, you can do it.
Open, without limits.
Manage your broadcast graphics on endless levels and create new layouts including audio or video clips and live graphics in the most popular formats, including QT, AVI, MPEG...
LiveBoard LE has exactly the same interface as LiveBoard has
Get your data from everywhere.
Connect your live graphic objects such as texts, videos and pictures to a lot of different DataSources. XLS, XML, RSS, CSV, TXT, SQL, all included by default.

Great features for your channel branding
Create the smoothest crawls with colorful images, videos and RSS/HTML texts with Styled Ticker. Apply effects on plugins, use the MediaPlayer with MarkIn/MarkOut and set pauses and TemplateActions. This and much more.

The differences with LiveBorad are two: Light Edition has no scripting and can play one graphic template at once
Set ingoing/outgoing effects to any LiveBoard Plugin
Effects for each Plugin. Amazing!
You can apply to any LiveBoard Plugin special motion effects. Set Duration, Fade, Interpolation and change position, scale and rotation in a millisecond. Discover the many ready to use presets, don´t worry.
TCP/IP protocol accepted. As every member of the LiveBoard family.
Grab your datasource from RSS Feed, XML, Excel, Text file, CSV, JSON, XML, MYSQL Database - SQL Server - Access, Oracle Database... or push your data through your own custom Appl that synthetically creates data. You may drive LiveBoard LE with TCP IP remotely, since it acceps the LBcontrol protocol.
The long list of LiveBoard plugins... create an awful lot of graphics with a few mouse clicks

SGL exploits the GPU; thus allowing the graphics to be played out in real-time with hardware acceleration
SGL: Maxium performance, always.
Take advantage from your hardware with 64-bit OS by running parallel on multiple cores. Multithreading and multi-processor software architectures are the building blocks of all ClassX applications. OpenGL is the standard we adopted for graphics handling. This ensures unparalleled, unbeatable rendering speeds while producing top visual results. Discover the results of our efforts in developing with the most recent and productive technologies that are currently available. You can see it.

Your best social message live!
Supported template editors: MoreCG, CastaliaCG and CoralCG. Full Plugin Suite, unlimited number of plugins can be played out simultaneously. Contents may be distributed in an interactive board, the positioning environment is visible on demand, customizable work enviroment, floating panels, everything drag-and-drop based. LiveBoard LE plays out one graphic template content at a time.
LiveBoard LE perfectly works with SocialServer; here the social message is packaged into a 3D - CoralCG graphics template
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ClassX srl Data Treatment Policy
Privacy Policy
Privacy policy for ClassX SocialServer
Our SocialServer and SocialPlayer application does not store and therefore does not save the data of users who write posts and / or comments to posts on Facebook / Twitter / Instagram ..... The data used are not sold to third parties.

The SocialServer does not have any banners or advertisements.

We respect the privacy policy of Facebook https://www.facebook.com/about/privacy/

In particular this appendix that we report here:

"Apps, websites and third party integrations on our Products or those that make use of them.

When you choose to use apps, websites or other third-party services that use or are integrated with our Products, they may receive information about what you publish or share. For example, when you play with your Facebook friends or use the Facebook Comment or Share button on a website, the game or website developer can get information about your activities within the game or receive a comment or link that you have shared from the website on Facebook. In addition, when you download or use such third-party services, they can access your public profile on Facebook and the information you share with them. The apps and websites you use may receive a list of your Facebook friends if you choose to share it with them. However, the apps and websites you use will not be able to receive any other information from you about your Facebook friends or your followers on Instagram (although your friends and followers may, of course, choose to share this information on their own). Information collected from such third-party services is subject to their terms and conditions, not to ours.

Devices and operating systems that provide native versions of Facebook and Instagram (i.e. apps not developed by us) will have access to all the information you choose to share with them, including information that your friends share with you, so we can provide you with our main features.

Note: we are working to further restrict access to data by developers in order to prevent misuse. For example, we will remove developer access to your Facebook and Instagram data if you have not used their app for three months, and we are changing the Facebook Login so that the next version will reduce the data that an app can request without sending the app for analysis, including only name, username and biography of Instagram, profile picture and e-mail address. To request more data, our approval will be mandatory. "

back read ClassX srl Data Treatment Policy  compulsory

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