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21 Settembre 2020

New media types supported in v6

21-06-2016 13:00 - Product News
Tired of converting mov files into AVI for the playout with LiveBoard 64bit?
No worries, we have some good news for you...ClassX introduces support for new media types in v6! With the advent of ClassX Broadcast Applications v6, customers can count on native, x64/x86 media support for the following codecs:
- Containers:
MKV/WebM, AVI, MP4/MOV, MPEG-TS/PS (including basic EVO support), FLV, OGG, and many more that are supported by ffmpeg.
- Video Codecs:
H264, VC-1, MPEG-2, MPEG4-ASP (Divx/Xvid), VP8, MJPEG and many more.
- Audio Codecs:
AAC, AC3, DTS(-HD), TrueHD, MP3/MP2, Vorbis, LPCM and more.
- Subtitles:
VOB, DVB Subs, PGS, SRT, SSA/ASS, Text
- BluRay Support:
Support for opening BluRay playlists (.mpls), as well as the index.bdmv file, which will try to detect the main movie playlist.
Full support for Seamless Branching Blu-rays as well as HD audio (including native full DTS HD-MA support)

Other Notable Features:
- MKV Edition/Ordered Chapters/Segment linking support
- Full Stream switching
- MKV Embedded Fonts
- Audio Bitstreaming (through LAV Audio)
ImportantNote: QuickTime support into LiveBoard/StealthCG does not need to have QuickTime installed into the system. Our template editors are still depending on some Apple QuickTime libraries, but will automatically disable any QuickTime support if QuickTime is not installed (which is already disabled when running x64 ClassX applications, as QuickTime is already incompatible with x64 architectures).
Trend Micro reports "two critical vulnerabilities affecting QuickTime for Windows", and - since Apple will no longer be issuing updates for the product - recommends removing it from computers as soon as possible.
Please read the full article here: http://blog.trendmicro.com/urgent-call-action-uninstall-quicktime-windows-today/

What happens now?
ClassX customer´s point of view:
- ClassX will no longer ship QuickTime installers with its products.
- ClassX will not remove QuickTime support in the template editors. Customers can install QuickTime runtimes separately and create templates with QuickTime objects.
The installer is here: www.apple.com/quicktime/download/standalone.html
- Thanks to the extended, native mediatypes support of v6, any QuickTime media file will be played under x86 and x64 architectures WITHOUT the need to install QuickTime runtimes.

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Personal Data Treatment
Privacy Policy
Privacy policy for ClassX SocialServer
Our SocialServer and SocialPlayer application does not store and therefore does not save the data of users who write posts and / or comments to posts on Facebook / Twitter / Instagram ..... The data used are not sold to third parties.

The SocialServer does not have any banners or advertisements.

We respect the privacy policy of Facebook https://www.facebook.com/about/privacy/

In particular this appendix that we report here:

"Apps, websites and third party integrations on our Products or those that make use of them.

When you choose to use apps, websites or other third-party services that use or are integrated with our Products, they may receive information about what you publish or share. For example, when you play with your Facebook friends or use the Facebook Comment or Share button on a website, the game or website developer can get information about your activities within the game or receive a comment or link that you have shared from the website on Facebook. In addition, when you download or use such third-party services, they can access your public profile on Facebook and the information you share with them. The apps and websites you use may receive a list of your Facebook friends if you choose to share it with them. However, the apps and websites you use will not be able to receive any other information from you about your Facebook friends or your followers on Instagram (although your friends and followers may, of course, choose to share this information on their own). Information collected from such third-party services is subject to their terms and conditions, not to ours.

Devices and operating systems that provide native versions of Facebook and Instagram (i.e. apps not developed by us) will have access to all the information you choose to share with them, including information that your friends share with you, so we can provide you with our main features.

Note: we are working to further restrict access to data by developers in order to prevent misuse. For example, we will remove developer access to your Facebook and Instagram data if you have not used their app for three months, and we are changing the Facebook Login so that the next version will reduce the data that an app can request without sending the app for analysis, including only name, username and biography of Instagram, profile picture and e-mail address. To request more data, our approval will be mandatory. "

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