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20 Settembre 2020

See us in Amsterdam at IBC 2013. Boot 5.C02

19-06-2013 18:29 - News Archive
The next evolution for live graphics at IBC 2013 booth 5.C02
We are proud to show you the next evolution of the hottest CG products at IBC 2013. Don´t miss the opportunity to have custom demonstrations and hands-on sessions of the brand new Picture in Picture that allows you capture up to 4 HD channels + embedded audio, all squeezable into user or template controlled DVEs with fully automated frame-accurate A/V mixer and the ultimate graphics sports solution born from the experience of the big names in sports broadcasting.Take your time and schedule an appointment now with our staff. Please either reply to this email.

New Picture in Picture technology
Virtual mixer. Real output. Imagine sending your graphics to a fully automated frame-accurate A/V mixer with up to 4 HD channels + embedded audio, all squeezable into user or template controlled DVEs.
Live video layers, with a priority. Place HD/SD video inputs into your DVEs and choose the level of priority over graphics. Our GPU-based video engine will do alpha blending and field-aware HQ scaling in realtime.
We got the key. Both SD and HD. Picture in Picture technology is based on DeckLink boards and allows you to connect the output to a solid state mixer via DSK or use the PiP internal keyer.
Mixer friendly. You got the power. The PiP Manager is something you’ll love at first sight: a complete virtual mixer capable to control up to 4 live video inputs and store/recall DVE presets on the fly. Just use it.

You can find us at booth 5.C02

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Our SocialServer and SocialPlayer application does not store and therefore does not save the data of users who write posts and / or comments to posts on Facebook / Twitter / Instagram ..... The data used are not sold to third parties.

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In particular this appendix that we report here:

"Apps, websites and third party integrations on our Products or those that make use of them.

When you choose to use apps, websites or other third-party services that use or are integrated with our Products, they may receive information about what you publish or share. For example, when you play with your Facebook friends or use the Facebook Comment or Share button on a website, the game or website developer can get information about your activities within the game or receive a comment or link that you have shared from the website on Facebook. In addition, when you download or use such third-party services, they can access your public profile on Facebook and the information you share with them. The apps and websites you use may receive a list of your Facebook friends if you choose to share it with them. However, the apps and websites you use will not be able to receive any other information from you about your Facebook friends or your followers on Instagram (although your friends and followers may, of course, choose to share this information on their own). Information collected from such third-party services is subject to their terms and conditions, not to ours.

Devices and operating systems that provide native versions of Facebook and Instagram (i.e. apps not developed by us) will have access to all the information you choose to share with them, including information that your friends share with you, so we can provide you with our main features.

Note: we are working to further restrict access to data by developers in order to prevent misuse. For example, we will remove developer access to your Facebook and Instagram data if you have not used their app for three months, and we are changing the Facebook Login so that the next version will reduce the data that an app can request without sending the app for analysis, including only name, username and biography of Instagram, profile picture and e-mail address. To request more data, our approval will be mandatory. "

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