Carlo Bonacossa designs and coordinates live
graphics for Great Events, like the Olympics in Peking (Beijing) and
London. Corrado Traverso signed the graphics for the "Giro d'Italia"
2010-2012 and customized themes for the "Giro d'Italia" 2013 and F1.
Silvano Isola formulates "Raitunes", "Quelli che" and graphics for many
grand operas. Maddalena Galliani creates and develops graphics for Rai
Sport. Francesca Campagnoli undersigned programs like the 2013 Nordic
Ski Championships, while Tatiana Saggioro, Glob from 2010 to 2012. The
list for each one could still be very, very long."
Marco Denna:
"For our kind of work, everyone has a stand-alone workstation and
appropriate software. Among these, the latest version of the ClassX
package - CastaliaCG, MoreCG, CoralCG - and the entire sports suite is
used as an open graphics package which we can always customize together
with the headquarters office."
We asked each one of the rai
graphics operators to identify which characteristics are indispensable
in the graphics software used today:
Carlo Bonacossa: "The User
must not be forced to learn new operating procedures but must have a
guarantee of maximum execution speed, maximum reliability and stability.
We are graphics professionals specialized in the television field,
therefore we must be able to create very attractive effects without
wasting time. Programming brakes inspiration."
Corrado Traverso:
"The software we use (like ClassX), by personal experience, is more
intuitive. I also used other graphics packages but they were very
"technical" in style and required greater experience at a programming
level. It is essential to be able to count on an editor (like
CastaliaCG) that really allows creating a complex graphics project from
zero."
Adriano Longo: "The advantages of the graphic solutions,
that we have already more than tested, are evident in the excellent
flexibility and ease of operation. The approach is very intuitive and
"friendly" even in more complex projects. The data is dynamic and this
is the fundamental concept that characterizes an advanced solution: it
must be managed properly."
Tatiana Saggioro: "Good graphics
production software must always be modular and provide a unit (module)
which handles broadcasting. The graphics project and typical play and
stop functions reside here, including the possibility of carrying out
small modifications of project segments even at the last moment and
while going on air: flexibility is vital."
Massimo Bergonti takes
care of the CPMI Technical Services and is dedicated to hardware in
"RAI graphics": "In recent years the major problem was updating to
production in HD with suitable hard disks and powerful processing cards.
Usually, we rely on a machine that is quite standard overall with an i7
processor, an Asus motherboard, 8 GB RAM and an Nvidia graphics card of
latest generation with a Blackmagic HD video card. All of our
broadcasting machines depend on ClassX software."
Francesca
Campagnoli: "Our workstations (Bonacossa´s and mine) are physically
installed in specific racks located in mobile control consoles, in
containers, or in the IBC at events. In terms of software, we really
have very strict demands, the graphics packages must be open and
customizable to our needs. Sometimes, like it already happened in China
for a sports event, the software house even interfaced directly in
remote with the machine in action on the field, at the other end of the
world, to implement the necessary adjustments requested!"
Maddalena
Galliani: "The software must be intuitive; it is enough to use just a
few different types to immediately understand which one best responds to
demands for speed. Graphics for sports in practice - especially -
must be very flexible, to be able to change the order of the content
which is put on air also at the last second, quick and streamlined to
compile even at the moment."
Silvano Isola: "It is essential to
be able to exchange roles quickly, to go from creation to broadcasting
without lengthy learning times when necessary. The software has to
facilitate team workflow. In fact, the concept of "graphics" is really
the work of an equipe."
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