The Elitium Turnkey solution by ClassX is a high-end product for
demanding users, needing to achieve either one or every single one of
the following:
ClassX can personalize the Elitium solution to fit specific production
needs, depending on the number of tracked camera and auxiliary SDI
inputs needed.
One Elitium workstation is able to handle up to 10 video inputs and up to 10 tracking inputs. It can moreover play out in up to 4 independent and asynchronous channels. Elitium can handle camera switching from the user interface of LiveBoard XR.
You do not need specialized engineers and programmers to be able to make a 3D text in AR or create a real-3D virtual sets and set up the whole solution; use Coral XR with its special-edition CoralCamera to furnish your virtual studio or use the many available virtual studio templates and modify them as you wish.
If you have Unreal, Blender or 3D Studio max projects, export your 3D models in gltf format, so that you may import them into Coral XR right away and take advantage of photo-realistic rendering.
The powerful internal software chorma keyer of LiveBoard XR can be be selectively applied to any video input source; ten possible Video Input Sources mean 10 possible PTZ camera inputs for the same graphic AR-VR system. You can add one or more chroma keyed video objects to your live scene for a nice virtual interview.
Place one Free-D streaming PTZ camera onto the central line of a green pitch, so that the whole pitch can be viewed with the camera pan, tilt and zoom movements. Connect this camera in SDI and through a network cable and router to ClassX Elitium.
Create a so-called "sandwich graphics" in CoralXR:
Tracking Video Input on the background with the "unfiltered" options,
graphic object in between (e.g. the stadium logo, animated or static)
and a second layer of Tracking Video Input, with green chroma key this
time, colour neatly picked from the pitch! The effect is amazing, players and pitch lines stay on top, the graphics remain neatly in their place and merge with the green colour. The camera can follow the match and players, the Augmented reality is now part of the pitch.
Camera controls are built-into LiveBoard XR, the graphic templates with the tracked graphics will adapt to each camera as soon as it is chosen. This allows the proficient use of multiple cameras without the need of rendering unnecessary graphics.
3D objects can be independently animated and enter the live scene in any way, while the cameras pan and zoom on them. No limit to fantasy and application fields, indoor or outdoor, the augmented reality objects will be exceptionally easy to place and resize in real-time from within the LiveBoard XR positioning environment.
The real-time video filters allow to use the very same system for creating virtual sets in extended reality, where the chroma keyed speaker will have virtual objects behind and in front, virtually all around. This is incredibly easy to manage thanks to the operator-friendly ClassX workflow.
Multi channel LiveBoard XR: incredibly easy to manage, the GUI of LiveBoard XR allows the operator to manage the live graphics of up to 4 channels of this incredibly versatile live graphics tracking system; video inputs and the camera manager are shared among the four channels so that one 4-channel LiveBoard XR can render on four channels different objects (different Coral XR graphic templates), that all refer to the same active camera.
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56012 - Calcinaia (Pisa) Italy
Tel: +39 0587 48 81 28