In the past release, CBA 6.5, we introduced the mask feature on the ticker plugin. Now, the Horizontal Ticker is enriched with the vertical scroll feature. Our Asian users will be happy to find this feature in the update and also LiveBoard Mini users will get this feature on their update. Just check the flag, set the new ticker area in the positioning panel and enjoy the vertical scroll.
This NEW panel is a structural novelty in every LiveBoard Edition. Starting from LiveBoard Mini and up to LiveBoard SCG, LiveBoard members now all have a new panel, the MultiView. It is a passive info panel, not associated to the selected content, showing at any time in real-time thumbnail-sized animated preview of the 10 possible VideoInput Sources that you have set in the Video Input Manager (Preferences).
You can keep it minimized to the left if you don't need it, of course. Use it together with VIS for a absolutely quick LIVE real-time control of your Video Inputs.
A wonderful new form of flexibility for Operators and Graphic technicians. The new 6.6 LiveBoard allows moving and resizing of the vector graphic templates in the LiveBoard Positioning Panel. Also all included assets such as video inputs, avi videos, images and every single object (fonts!!!) is proportionally resized, making a SD to HD / HD to 4K migration easy as a drag and resize. A fantastic news that will make you love this edition, no exceptions.
Enjoy the implementation of this Data Integration done by ClassX Dev. This short video initially shows the Setup panel of the SportsGraphics Volley app with the new interface connecting to "Lega Volley Femminile"; afterwards it shows the Main panel, bearing the real-time information coming from the Data Provider. Like we did for this League, we can connect to centralized data from any Sports having such service.
This video shows SportsGraphics Soccer now playing out all Match Data in two languages for each graphic template. Very useful for double-language-countries or international matches where match data and accessory words should be displayed in two languages. Also player names can be set to double language, by adding a "pipe" symbol between the same name in two languages. LTS and RTL supported, nothing is left to chance.
Here is an example of what CastaliaCG vector graphics template editor is capable of. Note the custom curved path that the multi-language text object is following smoothly, while maintaining the correct LTR or RTL format and the character-per-character cascade effect plus the sparkling animation effect.
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